Rfactor 2 vs iracing dirt tracks4/8/2024 ![]() For some incomprehensible, for enthusiastic motorsport fans a true dream. If you want to become a competent driver in one of the simulations described, you have to invest a lot of time, patience and research. Deficits which are also criticized by F1 drivers like Lando Norris. Although games like Gran Turismo, the F1 series from Codemasters or Forza Motorsport are generally considered racing simulations, including their own e-sports championships, they are frowned upon in many simracing circles for their deficits in terms of realism and are therefore rather referred to as simcades. Accurate physics, detailed tracks, the closest possible recreation of the real-life counterpart. And yet, the game is a complete success.īut what is the reason for that? Why is this game, which is by far the most expensive and controversial in its genre, such a huge success? Realism as the non plus ultra If you want, you can invest up to $3000 in iRacing content to own everything in the game. Almost every car and track costs an average of $10-15, on top of a basic monthly fee. But it is, much like real motorsports, obscenely expensive. No other simulation counts such a large user base, apart from Gran Turismo and the F1 games. virtual motorsports, will not be able to bypass iRacing in the medium term, so influential and established is the platform. Even Formula 1 world champion Max Verstappen is a popular iRacing user.Īnyone who deals with sim racing, i.e. Released in 2008 as a legacy of the Papyrus simulator company and popular with hobbyists and real racing drivers alike. So why should it be any different in the virtual equivalent? iRacing is the world's largest online racing simulation. ![]() Five-digit sums for vehicles, equipment, licenses or spare parts are absolutely normal there, not to mention formula racing in the six-figure range Undoubtedly an elitist sport. Anyone who even remotely dreams of transporting themselves or their children into the world of motorsports will be confronted with the bitter truth pretty quickly. Here you can find the original article by author Simon Hoffmann and editor Michael Grünwald. This is an article from our content partner "PC Games".
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